@inproceedings{10.1145/3489849.3489906, author = {Lo, Wei Hong and Regenbrecht, Holger and Zollmann, Stefanie}, title = {Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating}, year = {2021}, isbn = {9781450390927}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3489849.3489906}, doi = {10.1145/3489849.3489906}, abstract = { The maturity of augmented reality (AR) technology and research now paves the way for dissemination of AR outside of the laboratory. However, it is still under-explored which factors are influencing the user experience of an AR application. In this poster, we describe some of the technical factors that could influence the user experience. We focus on a use-case in the field of on-site sports spectating with mobile AR. We present a study design which analyzes the influence of latency, registration accuracy, and jitter as factors on AR user experience.}, booktitle = {Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology}, articleno = {99}, numpages = {2}, keywords = {augmented reality, user experience, situated visualization}, location = {Osaka, Japan}, series = {VRST '21} }