Mixed Reality Experience Questionnaire (MREQ)
Version 1.0,
23/05/2013
Regenbrecht,
H., Botella, C., Banos, R., & Schubert,
T.
Figure 1: Overview of
Relationships between user and MR Elements
The following
table presents the list of all items which can be used in measuring the MR
experience. We list primary and secondary (alternative) items to be applied in
different scenarios and tasks.
All items have “strongly
disagree” and “strongly agree” as anchors ranging from 1 to 7. No other
qualifying information is given (e.g. no middle anchor text) (Likert scale) See figure 2 for an example.
Figure 2: MREQ example item
Items in square
brackets either be used as is or can be replaced by the actual name of the
virtual object(s). E.g. “The cups belonged to the virtual environment.” Similar
for all other texts in square brackets.
All or selected
only items can be used.
Table 1: Element
relations and primary questionnaire items.
No |
Relation |
Item(s) |
1
|
P(RE) |
There was a real world
environment. |
2
|
P(VE) |
There was a virtual
environment. |
3
|
P(RO) |
There were real objects. |
4
|
P(VO) |
There were virtual objects. |
5
|
P(RA) |
There were other (real)
[agents]. |
6
|
P(VA) |
There were virtual
representations of other [agents]. |
7
|
P(Usr) |
I could recognize myself in the
environment. |
8
|
Usr-VE |
I felt I was part of the
[virtual environment]. |
9
|
Usr-RE |
I felt I was part of the [real
environment]. |
10
|
Usr-RO |
The [real objects] and I were
in the same environment. (I felt I could have touched
the [real objects]) |
11
|
Usr-VO |
The [virtual objects] and I
were in the same environment. (I felt I could have touched
the [virtual objects]) |
12
|
Usr-RA |
[Other agents] and I were in
the same room. |
13
|
Usr-VA |
The [other virtually presented
agents] and I were in the same environment. |
14
|
VO-VE |
The [virtual objects] belonged
to the [virtual environment]. |
15
|
VO-RE |
The [virtual objects] belonged
to the [real environment]. |
16
|
VO-RO |
I could not distinguish between
[real objects] and [virtual objects]. |
17
|
VO-VO |
The [virtual objects] were part
of the same space. |
18
|
VO-RA |
[Agents] in the environment
were in the same space as the [virtual objects] |
19
|
VO-VS |
Virtual [agents] were in the
same space as the [virtual objects] |
20
|
VE-RO |
The [real objects] belonged to
the [virtual environment]. |
21
|
VE-RA |
The [agents] belonged to the
virtual environment. |
22
|
VE-VA |
The virtually presented
[agents] belonged to the [virtual environment]. |
23
|
VE-RE |
[Virtual and real environments]
formed one, common space. |
24
|
VE-VE |
The virtual environments
presented belonged to each other. |
25
|
RE-RO |
The [real objects] belonged to
the [real environment]. |
26
|
RE-RA |
The [agents] were in the real
environment. |
27
|
RE-VA |
The [virtually presented
agents] belonged to the real environment. |
28
|
RO-RO |
The [real objects] belonged to
each other |
29
|
RO-RA |
The [agents] and [real objects]
were in the same environment. (The [agents] could have
touched the real objects.) |
30
|
RO-VA |
The [virtually presented
agents] and [real objects] were in the same environment. (The [virtually presented
agents] could have touched the real objects.) |
31
|
RA-RA |
The [other agents] could have
communicated with each other. |
32
|
RA-VA |
The [other agents] could have
communicated with the [virtually presented ones]. |
33
|
VA-VA |
The [other virtually presented
agents] could have communicated with each other. |
In collaborative
MR environments [agents] would normally refer to other people present in the
environment. They might be real people present in the real environment
(co-located) or more or less realistic visualisations (e.g. blue-c voxelized) or embedded video streams (like in cAR/PE! Like in Regenbrecht (2004). [virtually
presented agents] refers to avatars in different shapes and forms, like e.g. in
SecondLife. Also, [agents] might be manually,
automatically or AI-controlled animals or other creatures.
Virtual
Environments within the real environment are for instance worlds-in-miniature
(e.g. MagicBook worlds). Some users might also consider
groups of virtual objects as belonging to one virtual environment (which often,
in fact they are).
Some MR
environments, e.g. clinical applications, require special, alternative items.
This can be existing or modified versions of the MREQ or other questionnaires.
Preferably we would try to modify MREQ questions.